Breakeroo

An app seeking to fight the endemic of burnout and improve the quality of life for professionals working remotely everywhere.

Overview

Duration: 2 week sprint​

Type: Solo Project

Tools Used: Figma, Miro

Methods: Interviews | Affinity mapping | Persona development | User journey | Site mapping | Lo-fi wireframing | Prototyping

Index: Problem | Research | Design | Prototype | Reflection

The Problem

What’s the Big Deal with Burnout?

According to the APA Dictionary of Psychology, burnout is defined as “physical, emotional or mental exhaustion, accompanied by decreased motivation, lowered performance and negative attitudes towards oneself and others.”

With remote work becoming more and more common, rates of burnout among young professionals has increased. This impacts their ability to be productive at work, build and maintain meaningful relationships, and overall lead a fulfilling and healthy life. Deloitte’s survey of 1,000 full-time US professionals found that 77 percent of respondents have experienced employee burnout at their current job.

With Breakeroo, I hope to fight this problem and improve the quality of life for professionals working remotely everywhere.

Research

Interviews

In order to understand burnout from the perspective of our users, I conducted interviews with 3 young professionals who experienced burnout, particularly while working remotely.

…you know, where normally my hours would be 9:30 to 6:00 because that’s when I would arrive and leave the office. I felt more of a pressure to stay on line because I was already home and that kind of pressure just made me feel like I guess resentful of my job.
— Interviewee
I think the main other thing that, like, with burnout was like I didn’t get enough exercise like during the pandemic and I think not doing this exercise definitely contributed to the burnout feeling.
— Interviewee

In conducting 3 interviews with young professionals between 25 and 32, I identified three main problems that contributed to burnout. 

1. Working longer hours. Compared to when they were working in person, two of three interviewees reported working longer hours once remote.

2. Lack of boundaries between work and life once remote. People felt that they could not leave the work mindset, and receiving work notifications at all hours of the day made them feel obligated to always be working and responding to work requests.

3. Neglect of their physical and mental health. All 3 interviewees stated that due to their work, they found that they stopped taking care of their physical and mental health. They found that they exercised less, resorted to microwavable or fast foods more often, and experienced poor quality of sleep.

So what can we do to tackle these problems?

Finding the Solution

Our Persona

In order to find a solution that keeps our users in mind, I created Julissa, our persona. Julissa is a 28 year old living in New York, working as an insurance agent from home. She needs reminders to take care of social, mental, and physical well-being because she finds it difficult to leave her work mindset when working remotely from home, leading to burnout.

Like our users, Julissa can easily become entrenched in her work and needs reminders to take breaks. Even during lunch breaks and outside of work hours, she can feel obligated to respond to work calls and messages, and finds that since working remote, the line between her work and life has become blurred. She has begun to feel isolated from her family and friends, and needs help. So what can we do to help her?

User Journey

In order to understand Julissa’s struggle with burnout throughout her day, I created a user journey following her from the beginning of her work day, to the end. I saw that Julissa was not taking the breaks she needed to, and that there really wasn’t a time for her to compress without thinking about work. This led to her feeling unmotivated and unproductive, and affected her ability to socialize and engage in hobbies outside of work.

Design

Features

In order to help Julissa, I created four main features in Breakeroo to solve her problems.

1. Breakeroo has a built-in stopwatch that begins to run once a button is pressed to begin the work day. Depending on user preferences, the stopwatch can pause during breaks, during lunch hours, or not at all. The user can set a limit for how long they would like to work in a day. Once that time has been reached, the app will notify the user that it is time to put their work away!

2. Breakeroo provides an option for users to pause work specific notifications during breaks, lunch, and before and after the work day.

3. Breakeroo has a page for blog posts full of ideas to help users like Julissa lead a healthier lifestyle. With sections for meditation guides, easy and healthy recipes, exercise routines, and more, the Breakeroo blog section has something for everyone seeking to take better care of their wellbeing.

4. Breakeroo also provides an option for users to schedule timed breaks throughout their work day. This way, users can receive reminders to step away from the desk and take care of themselves.

User Flow

Using the user journey, which essentially followed the user through the beginning and end of a miserable day, I began to think of ways our app could be integrated into her life that would make her experience better. I created a user flow to aid my thinking process and imagine our user spending her first day with the app from the start of her work day, to the end. This gave me a clear idea of how our functions may flow together into a seamless experience that elevates her existing lifestyle.

Lo-Fi Wireframe

My low-fi sketches mainly wanted to capture the sign-up process for users first using Breakeroo.

However, there are other features of Breakeroo that are just as important as the break notifications. Let’s take a look at what they look like on the prototype.

The Prototype

  • Sign in

    Welcome to Breakeroo, an app designed to improve your work-life balance.

  • Questionnaire

    When opening up the app for the first time, users will be guided to complete a questionnaire that will determine what kinds of notifications they will receive, as well as how often they will receive reminders to take breaks or end their work day.

  • Sync

    Users can choose to sync Breakeroo with other applications which will give Breakeroo the ability to pause work-specific notifications when the user is not working.

  • Homepage

    After completing the questionnaire, users will arrive at the homepage where they will see the day’s message of affirmation. After clicking “Let’s Go,” the stopwatch for the work day will begin, and users can see how long they’ve worked and how long they have for the rest of the work day.

  • Take a Break

    Depending on user preferences, users can choose to receive notifications to take breaks. While users are on breaks, work-specific notifications are blocked until the break is over. When the user agrees to return to work, work-specific notifications that had been missed will appear.

  • Sync Page

    If the user decides to sync another application, the user can always access the sync page from the bottom navigation bar and do so, without having to return to the questionnaire.

  • Blog

    Breakeroo gives users the options to browse our blog to help them destress and learn about ways they can lead a healthier lifestyle.

  • End of Work Day

    When the work day has come to a close or when users choose to end the work day, the “Enjoy your day” screen will pop up and users can choose to either continue allowing work notifications or disable them so that they can enjoy the rest of their day.

Reflection

Next Steps

Given that this was my first UX Design project, there are many steps that I am hoping to take to improve this project. 

Must Do:

  • Conduct user testing and use data to improve the app

Should Do:

  • Chunk info on the questionnaire prototype onto multiple screens to make it easier for users

Could Do:

  • Add a video section so that users can watch videos in addition to read blog posts

  • Add a social feature so that users can keep each other accountable for taking care of themselves, and possibly have social events

I look forward to continuing working on this app, as I genuinely believe in its mission and look forward to seeing my own growth as a UX designer.

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